cMap


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Globals

Contents


cMap class

This class encapsulates a single in-game colored map.

The contents (i.e. pixel data) of a cMap are dynamically updated by each tracked cPlayer instance. Furthermore, a cMap maintains and periodically updates a list of map decorators, which are objects drawn on the map that can freely move (e.g. Player and item frame pointers).


Constants

NameValueNotes
E_BASE_COLOR_BLUE 48
E_BASE_COLOR_BROWN 40
E_BASE_COLOR_DARK_BROWN 52
E_BASE_COLOR_DARK_GRAY 44
E_BASE_COLOR_DARK_GREEN 28
E_BASE_COLOR_GRAY_1 12
E_BASE_COLOR_GRAY_2 24
E_BASE_COLOR_LIGHT_BLUE 5
E_BASE_COLOR_LIGHT_BROWN 8
E_BASE_COLOR_LIGHT_GRAY 36
E_BASE_COLOR_LIGHT_GREEN 4
E_BASE_COLOR_PALE_BLUE 20
E_BASE_COLOR_RED 16
E_BASE_COLOR_TRANSPARENT 0
E_BASE_COLOR_WHITE 32

Functions

NameParametersReturn valueNotes
GetCenterX
number
Returns the X coord of the map's center.
GetCenterZ
number
Returns the Y coord of the map's center.
GetDimension
eDimension
Returns the dimension of the associated world.
GetHeight
number
Returns the height of the map.
GetID
number
Returns the numerical ID of the map. (The item damage value)
GetName
string
Returns the name of the map.
GetNumPixels
number
Returns the number of pixels in this map.
GetPixel
PixelXnumber
PixelZnumber
ColorIDnumber
Returns the color of the specified pixel.
GetPixelWidth
number
Returns the width of a single pixel in blocks.
GetScale
number
Returns the scale of the map. Range: [0,4]
GetWidth
number
Returns the width of the map.
GetWorld
cWorld
Returns the associated world.
Resize
Widthnumber
Heightnumber
Resizes the map. WARNING: This will erase the pixel data.
SetPixel
PixelXnumber
PixelZnumber
ColorIDnumber
IsSuccessboolean
Sets the color of the specified pixel. Returns false on error (Out of range).
SetPosition
CenterXnumber
CenterZnumber
Relocates the map. The pixel data will not be modified.
SetScale
Scalenumber
Rescales the map. The pixel data will not be modified.
Generated by APIDump on 2024-07-12 00:49:19, Build ID 63, Commit 5f4d2f004bc41bc44d0df7376e48cbb5567db1be