EffectID


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Contents


EffectID class

An enumeration of sound and particle effects which can be used with BroadcastSoundParticleEffect.


Constants

NameValueNotes
PARTICLE_BLOCK_BREAK 2001 Block break particle and sound. Needs a BlockID
PARTICLE_DRAGON_BREATH 2006 Dragon breath particle effect
PARTICLE_ENDERDRAGON_GROWL 3001 Ender dragon growl particle effect
PARTICLE_END_GATEWAY_SPAWN 3000 End gateway spawn particle effect
PARTICLE_EYE_OF_ENDER 2003 Eye of ender entity break particles and sound
PARTICLE_HAPPY_VILLAGER 2005 Happy villager/bonemeal particles. Number of particles may be given or 0 for default of 15
PARTICLE_MOBSPAWN 2004 Mob spawn particle effect: smoke and flames
PARTICLE_SMOKE 2000 Spawns 10 smoke particles, e.g. from a fire. Needs a SmokeDirection
PARTICLE_SPLASH_POTION 2002 Splash potion particles and glass break sound. Needs a PotionID
SFX_MOB_BAT_TAKEOFF 1025 Sound of a bat taking off
SFX_MOB_BLAZE_SHOOT 1018 Sound of a blaze shooting
SFX_MOB_ENDERDRAGON_DEATH 1028 Sound of the dragon releasing dragon breath
SFX_MOB_ENDERDRAGON_SHOOT 1017 Sound of the enderdragon shooting
SFX_MOB_GHAST_SHOOT 1016 Sound of a ghast shooting
SFX_MOB_GHAST_WARN 1015 Sound of a ghast warning cry
SFX_MOB_WITHER_BREAK_BLOCK 1022 Sound of a wither breaking blocks
SFX_MOB_WITHER_SHOOT 1024 Sound of a wither shooting
SFX_MOB_WITHER_SPAWN 1023 Sound of a wither spawning
SFX_MOB_ZOMBIE_INFECT 1026 Sound of a zombie infecting a villager
SFX_MOB_ZOMBIE_METAL 1020 Sound of a zombie attacking a metal door
SFX_MOB_ZOMBIE_UNFECT 1027 Sound of a zombie villager converting to villager
SFX_MOB_ZOMBIE_WOOD 1019 Sound of a zombie attacking a wooden door
SFX_MOB_ZOMBIE_WOOD_BREAK 1021 Sound of a zombie breaking a wooden door
SFX_RANDOM_ANVIL_BREAK 1029 Sound of an anvil breaking
SFX_RANDOM_ANVIL_LAND 1031 Sound of a falling anvil landing
SFX_RANDOM_ANVIL_USE 1030 Sound of using an anvil
SFX_RANDOM_BREWING_STAND_BREW 1035 Sound of an active brewing stand
SFX_RANDOM_CHORUS_FLOWER_DEATH 1034 Sound of a dieing chorus flower
SFX_RANDOM_CHORUS_FLOWER_GROW 1033 Sound of a growing chorus flower
SFX_RANDOM_DISPENSER_DISPENSE 1000 Sound of droper/dispenser releasing an item
SFX_RANDOM_DISPENSER_DISPENSE_FAIL 1001 Sound of a droper/dispenser activated without items
SFX_RANDOM_DISPENSER_SHOOT 1002 Sound of a dispenser shooting
SFX_RANDOM_ENDER_EYE_LAUNCH 1003 Sound of an ender eye launch
SFX_RANDOM_FENCE_GATE_CLOSE 1014 Sound of a fence gate closing
SFX_RANDOM_FENCE_GATE_OPEN 1008 Sound of a fence gate opening
SFX_RANDOM_FIREWORK_SHOT 1004 Sound of a firework shot
SFX_RANDOM_FIRE_EXTINGUISH 1009 Sound of a fire extinguishing
SFX_RANDOM_IRON_DOOR_CLOSE 1011 Sound of an iron door closing
SFX_RANDOM_IRON_DOOR_OPEN 1005 Sound of an iron door opening
SFX_RANDOM_IRON_TRAPDOOR_CLOSE 1037 Sound of an iron trapdoor closing
SFX_RANDOM_IRON_TRAPDOOR_OPEN 1036 Sound of an iron trapdoor opening
SFX_RANDOM_PLAY_MUSIC_DISC 1010 Starts playing a music disc. Needs an accompanting music disc ID
SFX_RANDOM_PORTAL_TRAVEL 1032 Sound of travelling through a portal
SFX_RANDOM_WOODEN_DOOR_CLOSE 1012 Sound of a wooden door closing
SFX_RANDOM_WOODEN_DOOR_OPEN 1006 Sound of a wooden door opening
SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE 1013 Sound of a trapdoor closing
SFX_RANDOM_WOODEN_TRAPDOOR_OPEN 1007 Sound of a wooden trapdoor opening
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