Name | Value | Notes |
PARTICLE_BLOCK_BREAK |
2001 |
Block break particle and sound. Needs a BlockID |
PARTICLE_DRAGON_BREATH |
2006 |
Dragon breath particle effect |
PARTICLE_ENDERDRAGON_GROWL |
3001 |
Ender dragon growl particle effect |
PARTICLE_END_GATEWAY_SPAWN |
3000 |
End gateway spawn particle effect |
PARTICLE_EYE_OF_ENDER |
2003 |
Eye of ender entity break particles and sound |
PARTICLE_HAPPY_VILLAGER |
2005 |
Happy villager/bonemeal particles. Number of particles may be given or 0 for default of 15 |
PARTICLE_MOBSPAWN |
2004 |
Mob spawn particle effect: smoke and flames |
PARTICLE_SMOKE |
2000 |
Spawns 10 smoke particles, e.g. from a fire. Needs a SmokeDirection |
PARTICLE_SPLASH_POTION |
2002 |
Splash potion particles and glass break sound. Needs a PotionID |
SFX_MOB_BAT_TAKEOFF |
1025 |
Sound of a bat taking off |
SFX_MOB_BLAZE_SHOOT |
1018 |
Sound of a blaze shooting |
SFX_MOB_ENDERDRAGON_DEATH |
1028 |
Sound of the dragon releasing dragon breath |
SFX_MOB_ENDERDRAGON_SHOOT |
1017 |
Sound of the enderdragon shooting |
SFX_MOB_GHAST_SHOOT |
1016 |
Sound of a ghast shooting |
SFX_MOB_GHAST_WARN |
1015 |
Sound of a ghast warning cry |
SFX_MOB_WITHER_BREAK_BLOCK |
1022 |
Sound of a wither breaking blocks |
SFX_MOB_WITHER_SHOOT |
1024 |
Sound of a wither shooting |
SFX_MOB_WITHER_SPAWN |
1023 |
Sound of a wither spawning |
SFX_MOB_ZOMBIE_INFECT |
1026 |
Sound of a zombie infecting a villager |
SFX_MOB_ZOMBIE_METAL |
1020 |
Sound of a zombie attacking a metal door |
SFX_MOB_ZOMBIE_UNFECT |
1027 |
Sound of a zombie villager converting to villager |
SFX_MOB_ZOMBIE_WOOD |
1019 |
Sound of a zombie attacking a wooden door |
SFX_MOB_ZOMBIE_WOOD_BREAK |
1021 |
Sound of a zombie breaking a wooden door |
SFX_RANDOM_ANVIL_BREAK |
1029 |
Sound of an anvil breaking |
SFX_RANDOM_ANVIL_LAND |
1031 |
Sound of a falling anvil landing |
SFX_RANDOM_ANVIL_USE |
1030 |
Sound of using an anvil |
SFX_RANDOM_BREWING_STAND_BREW |
1035 |
Sound of an active brewing stand |
SFX_RANDOM_CHORUS_FLOWER_DEATH |
1034 |
Sound of a dieing chorus flower |
SFX_RANDOM_CHORUS_FLOWER_GROW |
1033 |
Sound of a growing chorus flower |
SFX_RANDOM_DISPENSER_DISPENSE |
1000 |
Sound of droper/dispenser releasing an item |
SFX_RANDOM_DISPENSER_DISPENSE_FAIL |
1001 |
Sound of a droper/dispenser activated without items |
SFX_RANDOM_DISPENSER_SHOOT |
1002 |
Sound of a dispenser shooting |
SFX_RANDOM_ENDER_EYE_LAUNCH |
1003 |
Sound of an ender eye launch |
SFX_RANDOM_FENCE_GATE_CLOSE |
1014 |
Sound of a fence gate closing |
SFX_RANDOM_FENCE_GATE_OPEN |
1008 |
Sound of a fence gate opening |
SFX_RANDOM_FIREWORK_SHOT |
1004 |
Sound of a firework shot |
SFX_RANDOM_FIRE_EXTINGUISH |
1009 |
Sound of a fire extinguishing |
SFX_RANDOM_IRON_DOOR_CLOSE |
1011 |
Sound of an iron door closing |
SFX_RANDOM_IRON_DOOR_OPEN |
1005 |
Sound of an iron door opening |
SFX_RANDOM_IRON_TRAPDOOR_CLOSE |
1037 |
Sound of an iron trapdoor closing |
SFX_RANDOM_IRON_TRAPDOOR_OPEN |
1036 |
Sound of an iron trapdoor opening |
SFX_RANDOM_PLAY_MUSIC_DISC |
1010 |
Starts playing a music disc. Needs an accompanting music disc ID |
SFX_RANDOM_PORTAL_TRAVEL |
1032 |
Sound of travelling through a portal |
SFX_RANDOM_WOODEN_DOOR_CLOSE |
1012 |
Sound of a wooden door closing |
SFX_RANDOM_WOODEN_DOOR_OPEN |
1006 |
Sound of a wooden door opening |
SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE |
1013 |
Sound of a trapdoor closing |
SFX_RANDOM_WOODEN_TRAPDOOR_OPEN |
1007 |
Sound of a wooden trapdoor opening |