EffectID


Index:
Articles
Classes
Hooks

Quick navigation:
cArrowEntity
cBeaconEntity
cBedEntity
cBlockArea
cBlockEntity
cBlockEntityWithItems
cBlockInfo
cBoat
cBoundingBox
cBrewingstandEntity
cChatColor
cChestEntity
cChunkDesc
cClientHandle
cColor
cCommandBlockEntity
cCompositeChat
cCraftingGrid
cCraftingRecipe
cCryptoHash
cCuboid
cDispenserEntity
cDropperEntity
cDropSpenserEntity
cEnchantments
cEntity
cEntityEffect
cExpBottleEntity
cExpOrb
cFallingBlock
cFile
cFireChargeEntity
cFireworkEntity
cFloater
cFlowerPotEntity
cFurnaceEntity
cGhastFireballEntity
cHangingEntity
cHopperEntity
cIniFile
cInventory
cItem
cItemFrame
cItemGrid
cItems
cJson
cJukeboxEntity
cLeashKnot
cLineBlockTracer
cLuaWindow
cMap
cMapManager
cMobHeadEntity
cMobSpawnerEntity
cMojangAPI
cMonster
cNetwork
cNoteEntity
cObjective
cPainting
cPawn
cPickup
cPlayer
cPlugin
cPluginLua
cPluginManager
cProjectileEntity
cRankManager
cRoot
cScoreboard
cServer
cServerHandle
cSignEntity
cSplashPotionEntity
cStatManager
cStringCompression
cTCPLink
cTeam
cThrownEggEntity
cThrownEnderPearlEntity
cThrownSnowballEntity
cTNTEntity
cTracer
cUDPEndpoint
cUrlClient
cUrlParser
cUUID
cWebAdmin
cWindow
cWitherSkullEntity
cWorld
EffectID
HTTPFormData
HTTPRequest
HTTPTemplateRequest
ItemCategory
lxp
SmokeDirection
sqlite3
TakeDamageInfo
tolua
Vector3d
Vector3f
Vector3i
Globals

Contents


EffectID class

An enumeration of sound and particle effects which can be used with BroadcastSoundParticleEffect.


Constants

NameValueNotes
PARTICLE_BLOCK_BREAK 2001 Block break particle and sound. Needs a BlockID
PARTICLE_DRAGON_BREATH 2006 Dragon breath particle effect
PARTICLE_ENDERDRAGON_GROWL 3001 Ender dragon growl particle effect
PARTICLE_END_GATEWAY_SPAWN 3000 End gateway spawn particle effect
PARTICLE_EYE_OF_ENDER 2003 Eye of ender entity break particles and sound
PARTICLE_HAPPY_VILLAGER 2005 Happy villager/bonemeal particles. Number of particles may be given or 0 for default of 15
PARTICLE_MOBSPAWN 2004 Mob spawn particle effect: smoke and flames
PARTICLE_SMOKE 2000 Spawns 10 smoke particles, e.g. from a fire. Needs a SmokeDirection
PARTICLE_SPLASH_POTION 2002 Splash potion particles and glass break sound. Needs a PotionID
SFX_MOB_BAT_TAKEOFF 1025 Sound of a bat taking off
SFX_MOB_BLAZE_SHOOT 1018 Sound of a blaze shooting
SFX_MOB_ENDERDRAGON_DEATH 1028 Sound of the dragon releasing dragon breath
SFX_MOB_ENDERDRAGON_SHOOT 1017 Sound of the enderdragon shooting
SFX_MOB_GHAST_SHOOT 1016 Sound of a ghast shooting
SFX_MOB_GHAST_WARN 1015 Sound of a ghast warning cry
SFX_MOB_WITHER_BREAK_BLOCK 1022 Sound of a wither breaking blocks
SFX_MOB_WITHER_SHOOT 1024 Sound of a wither shooting
SFX_MOB_WITHER_SPAWN 1023 Sound of a wither spawning
SFX_MOB_ZOMBIE_INFECT 1026 Sound of a zombie infecting a villager
SFX_MOB_ZOMBIE_METAL 1020 Sound of a zombie attacking a metal door
SFX_MOB_ZOMBIE_UNFECT 1027 Sound of a zombie villager converting to villager
SFX_MOB_ZOMBIE_WOOD 1019 Sound of a zombie attacking a wooden door
SFX_MOB_ZOMBIE_WOOD_BREAK 1021 Sound of a zombie breaking a wooden door
SFX_RANDOM_ANVIL_BREAK 1029 Sound of an anvil breaking
SFX_RANDOM_ANVIL_LAND 1031 Sound of a falling anvil landing
SFX_RANDOM_ANVIL_USE 1030 Sound of using an anvil
SFX_RANDOM_BREWING_STAND_BREW 1035 Sound of an active brewing stand
SFX_RANDOM_CHORUS_FLOWER_DEATH 1034 Sound of a dieing chorus flower
SFX_RANDOM_CHORUS_FLOWER_GROW 1033 Sound of a growing chorus flower
SFX_RANDOM_DISPENSER_DISPENSE 1000 Sound of droper/dispenser releasing an item
SFX_RANDOM_DISPENSER_DISPENSE_FAIL 1001 Sound of a droper/dispenser activated without items
SFX_RANDOM_DISPENSER_SHOOT 1002 Sound of a dispenser shooting
SFX_RANDOM_ENDER_EYE_LAUNCH 1003 Sound of an ender eye launch
SFX_RANDOM_FENCE_GATE_CLOSE 1014 Sound of a fence gate closing
SFX_RANDOM_FENCE_GATE_OPEN 1008 Sound of a fence gate opening
SFX_RANDOM_FIREWORK_SHOT 1004 Sound of a firework shot
SFX_RANDOM_FIRE_EXTINGUISH 1009 Sound of a fire extinguishing
SFX_RANDOM_IRON_DOOR_CLOSE 1011 Sound of an iron door closing
SFX_RANDOM_IRON_DOOR_OPEN 1005 Sound of an iron door opening
SFX_RANDOM_IRON_TRAPDOOR_CLOSE 1037 Sound of an iron trapdoor closing
SFX_RANDOM_IRON_TRAPDOOR_OPEN 1036 Sound of an iron trapdoor opening
SFX_RANDOM_PLAY_MUSIC_DISC 1010 Starts playing a music disc. Needs an accompanting music disc ID
SFX_RANDOM_PORTAL_TRAVEL 1032 Sound of travelling through a portal
SFX_RANDOM_WOODEN_DOOR_CLOSE 1012 Sound of a wooden door closing
SFX_RANDOM_WOODEN_DOOR_OPEN 1006 Sound of a wooden door opening
SFX_RANDOM_WOODEN_TRAPDOOR_CLOSE 1013 Sound of a trapdoor closing
SFX_RANDOM_WOODEN_TRAPDOOR_OPEN 1007 Sound of a wooden trapdoor opening
Generated by APIDump on 2017-11-20 05:00:07, Build ID Unknown, Commit approx: c54bf40ef96806bf836db205f79e60d016b7eee9