HOOK_PLAYER_SPAWNED
Index: Articles Classes Hooks Quick navigation: BLOCK_SPREAD BLOCK_TO_PICKUPS BREWING_COMPLETED BREWING_COMPLETING CHAT CHUNK_AVAILABLE CHUNK_GENERATED CHUNK_GENERATING CHUNK_UNLOADED CHUNK_UNLOADING COLLECTING_PICKUP CRAFTING_NO_RECIPE DISCONNECT DROPSPENSE ENTITY_ADD_EFFECT ENTITY_CHANGED_WORLD ENTITY_CHANGING_WORLD ENTITY_TELEPORT EXECUTE_COMMAND EXPLODED EXPLODING HANDSHAKE HOPPER_PULLING_ITEM HOPPER_PUSHING_ITEM KILLED KILLING LOGIN LOGIN_FORGE PLAYER_ANIMATION PLAYER_BREAKING_BLOCK PLAYER_BROKEN_BLOCK PLAYER_CROUCHED PLAYER_DESTROYED PLAYER_EATING PLAYER_FISHED PLAYER_FISHING PLAYER_FOOD_LEVEL_CHANGE PLAYER_JOINED PLAYER_LEFT_CLICK PLAYER_MOVING PLAYER_OPENING_WINDOW PLAYER_PLACED_BLOCK PLAYER_PLACING_BLOCK PLAYER_RIGHT_CLICK PLAYER_RIGHT_CLICKING_ENTITY PLAYER_SHOOTING PLAYER_SPAWNED PLAYER_TOSSING_ITEM PLAYER_USED_BLOCK PLAYER_USED_ITEM PLAYER_USING_BLOCK PLAYER_USING_ITEM PLUGINS_LOADED PLUGIN_MESSAGE POST_CRAFTING PRE_CRAFTING PROJECTILE_HIT_BLOCK PROJECTILE_HIT_ENTITY SERVER_PING SPAWNED_ENTITY SPAWNED_MONSTER SPAWNING_ENTITY SPAWNING_MONSTER TAKE_DAMAGE TICK UPDATED_SIGN UPDATING_SIGN WEATHER_CHANGED WEATHER_CHANGING WORLD_STARTED WORLD_TICK | This hook is called after a player has spawned in the world. It is called after HOOK_LOGIN and HOOK_PLAYER_JOINED, after the player name has been authenticated, the initial worldtime, inventory and health have been sent to the player and the player spawn packet has been broadcast to all players near enough to the player spawn place. This is a notification-only event, plugins wishing to refuse player's entry should kick the player using the cPlayer:Kick() function. This hook is also called when the player respawns after death (and a respawn packet is received from the client, meaning the player has already clicked the Respawn button). Callback functionThe default name for the callback function is OnPlayerSpawned. It has the following signature: function MyOnPlayerSpawned(Player) Parameters:
If the function returns false or no value, other plugins' callbacks are called. If the function returns true, no other callbacks are called for this event. There is no overridable behavior. Code examplesRegistering the callbackcPluginManager:AddHook(cPluginManager.HOOK_PLAYER_SPAWNED, MyOnPlayerSpawned); |