HOOK_PLAYER_SPAWNED


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This hook is called after a player has spawned in the world. It is called after HOOK_LOGIN and HOOK_PLAYER_JOINED, after the player name has been authenticated, the initial worldtime, inventory and health have been sent to the player and the player spawn packet has been broadcast to all players near enough to the player spawn place. This is a notification-only event, plugins wishing to refuse player's entry should kick the player using the cPlayer:Kick() function.

This hook is also called when the player respawns after death (and a respawn packet is received from the client, meaning the player has already clicked the Respawn button).


Callback function

The default name for the callback function is OnPlayerSpawned. It has the following signature:

function MyOnPlayerSpawned(Player)

Parameters:

NameTypeNotes
PlayercPlayerThe player who has (re)spawned

If the function returns false or no value, other plugins' callbacks are called. If the function returns true, no other callbacks are called for this event. There is no overridable behavior.


Code examples

Registering the callback

cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_SPAWNED, MyOnPlayerSpawned);
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