HOOK_CHUNK_GENERATING
Index: Articles Classes Hooks Quick navigation: BLOCK_SPREAD BLOCK_TO_PICKUPS BREWING_COMPLETED BREWING_COMPLETING CHAT CHUNK_AVAILABLE CHUNK_GENERATED CHUNK_GENERATING CHUNK_UNLOADED CHUNK_UNLOADING COLLECTING_PICKUP CRAFTING_NO_RECIPE DISCONNECT DROPSPENSE ENTITY_ADD_EFFECT ENTITY_CHANGED_WORLD ENTITY_CHANGING_WORLD ENTITY_TELEPORT EXECUTE_COMMAND EXPLODED EXPLODING HANDSHAKE HOPPER_PULLING_ITEM HOPPER_PUSHING_ITEM KILLED KILLING LOGIN LOGIN_FORGE PLAYER_ANIMATION PLAYER_BREAKING_BLOCK PLAYER_BROKEN_BLOCK PLAYER_CROUCHED PLAYER_DESTROYED PLAYER_EATING PLAYER_FISHED PLAYER_FISHING PLAYER_FOOD_LEVEL_CHANGE PLAYER_JOINED PLAYER_LEFT_CLICK PLAYER_MOVING PLAYER_OPENING_WINDOW PLAYER_PLACED_BLOCK PLAYER_PLACING_BLOCK PLAYER_RIGHT_CLICK PLAYER_RIGHT_CLICKING_ENTITY PLAYER_SHOOTING PLAYER_SPAWNED PLAYER_TOSSING_ITEM PLAYER_USED_BLOCK PLAYER_USED_ITEM PLAYER_USING_BLOCK PLAYER_USING_ITEM PLUGINS_LOADED PLUGIN_MESSAGE POST_CRAFTING PRE_CRAFTING PROJECTILE_HIT_BLOCK PROJECTILE_HIT_ENTITY SERVER_PING SPAWNED_ENTITY SPAWNED_MONSTER SPAWNING_ENTITY SPAWNING_MONSTER TAKE_DAMAGE TICK UPDATED_SIGN UPDATING_SIGN WEATHER_CHANGED WEATHER_CHANGING WORLD_STARTED WORLD_TICK | This hook is called before the world generator starts generating a chunk. The plugin may provide some or all parts of the generation, by-passing the built-in generator. The function is given access to the ChunkDesc object representing the contents of the chunk. It may override parts of the built-in generator by using the object's SetUseDefaultXXX(false) functions. After all the callbacks for a chunk have been processed, the server will generate the chunk based on the ChunkDesc description - those parts that are set for generating (by default everything) are generated, the rest are read from the ChunkDesc object. See also the HOOK_CHUNK_GENERATED hook. Callback functionThe default name for the callback function is OnChunkGenerating. It has the following signature: function MyOnChunkGenerating(World, ChunkX, ChunkZ, ChunkDesc) Parameters:
If this function returns true, the server will not call any other plugin with the same chunk. If this function returns false, the server will call the rest of the plugins with the same chunk, possibly overwriting the ChunkDesc's contents. Code examplesRegistering the callbackcPluginManager:AddHook(cPluginManager.HOOK_CHUNK_GENERATING, MyOnChunkGenerating); |