HOOK_BLOCK_TO_PICKUPS
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If the function returns false or no value, the next callback in the hook chain will be called. If the function returns true, no other callbacks in the chain will be called. Either way, the server will then spawn pickups specified in the Pickups parameter, so to disable pickups, you need to Clear the object first, then return true. Code examplesRegistering the callbackcPluginManager:AddHook(cPluginManager.HOOK_BLOCK_TO_PICKUPS, MyOnBlockToPickups); Modify pickupsThis example callback function makes tall grass drop diamonds when digged by natural causes (washed away by water). function OnBlockToPickups(a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_Pickups) if (a_Digger ~= nil) then -- Not a natural cause return false; end if (a_BlockType ~= E_BLOCK_TALL_GRASS) then -- Not a tall grass being washed away return false; end -- Remove all pickups suggested by Cuberite: a_Pickups:Clear(); -- Drop a diamond: a_Pickups:Add(cItem(E_ITEM_DIAMOND)); return true; end; |